What difficulty gamer are you?

I have been thinking on this for a little while and am wondering… what difficulty level do you tend to play games on? There are a huge variety of opinions on the matter out there, from the ‘You aren’t a gamer unless you play on Hard [or Hardcore, or whatever the top difficulty is] to the ethos I follow: ‘Play on whatever level makes the game fun for you’. This tends to make me an Easy difficulty player, though sometimes this can backfire.

The way I see it is that I play games to relax and have fun, not to work. If Hard difficulty makes the game feel like a chore, then it isn’t fulfilling its role in my eyes – there are, of course, exceptions due to how different games code their difficulty levels. For me Easy difficulty levels tend to provide the most enjoyment for the time I put in, I don’t care for a ‘grind’ to get through areas/quests/missions – this isn’t always a good route to take though, as there are some games that Easy difficulty just takes away any tiny sense of danger (which I like a little of, though I hate my characters/avatars dying on me – I also don’t care much for a complete cakewalk). One of the games like this is Sacred 2 – in Sacred 2 I always start out on the easiest level (Bronze) but after about 10 levels move on to the next step up (Silver) because then enemies start scaling to your level better (and provide slightly more of a challenge w/ better drops, but not an insane difference). Sacred 2 does its difficulty different from some other games  though, you can change difficulty ‘on the fly’ without having to go through the trouble of exporting your character (a standard in the hack and slash scene).

Another game that offers true on the fly difficulty adjustment is – I always start on the easy difficulty here, but I am again amongst the minority on this. In NWN enemies do less damage, and you do more (rather than it affecting their levels or HP amounts) on the easiest difficulties – for me, in this game, it is best to start out like this… however the game is balanced on Normal difficulty so it can seem to be way too much of a cakewalk early on, whereas for me Normal can be frustrating against some of the earlier ‘boss’ enemies.

Other games change the loot drops/rewards based on difficulty – reserving the ‘best’ loot for the higher levels; I can see the reasoning behind this (Risk v Reward) but it also means that I will never see the best loot in many games, which rankles a little bit; though I have no plans on changing my gaming style just to get better gear in a game. The upcoming will have a friendly fire mode that is off on Easy, on w/ 50% damage in Normal, and fully on from there – this has put me in a quandary. Why? Well, because I actually like the strategy behind not roasting my own team mates w/ an AoE spell… but I don’t necessarily want to deal with the increased grind of a higher difficulty level. This game will cause me to at least try Normal difficulty to start with I think.

Now, don’t get me wrong – if I ‘beat’ the game on one difficulty I will indeed try it on another level, though it has to be a good game to get me to try it again to begin with; If it is a game that gets me attached to the character, there is more of a chance of replay on a higher difficulty – though that leads to a catch 22: If I get attached to a character then I don’t want to see them die… c’est la vie eh?

Now to my couple of readers that drop by now and then.. what difficulty gamer are you?

(You don’t have to comment, you can use the poll in the left hand corner)

Sacred 2 goes Gold; Sacred 2 Demo

Sacred 2 Goes Gold!

sacred2 ce sacred2 normal

, a new version of the classic top-down Diabloesque RGP, just recently went Gold according to game company . This new version includes a new engine, 3d graphics, new twists to play with some new storyline, new classes and a ton of other feature upgrades (Including the ability to play through the campaign for both sides: Light & Dark). There is a tiny catch, apparently, to the game going Gold – in order to get the High Resolution textures, customers have to order the CE version of the game which comes with an extra DVD full of textures (apparently it adds an extra 8-13GB of data). I find myself a tad disappointed with this, as high resolution textures should never be (in my eyes) something you have to pay extra for – it should either be part of the game.. or not. I apparently am not the only one to feel this way, various comments on different sites illustrate that many of the Sacred fan base feel the same way; (Though, to admit, after [trying to] play with the Demo, the default graphics are pretty darn good to begin with).

Another small catch is that Sacred 2 will be using an Activation based DRM system – you will be able to install the game on as many computers as you want, but only activate it on 2 at a time (As bad as this is in my eyes, at least Ascaron has done the smart thing and included a De-Activator program with the game so you can retain your licenses to move computers or upgrade your current computer without worrying about hitting the brick wall and needing to call Customer Support – hard drive crashes are another situation all together though)

Right now the game is in print at the publishers and is being released officially in November of this year (). For those of you not wanting the whole physical box experience, Ascaron has confirmed that the game will be made available via Digital Download services such as Steam and Direct2Drive (In fact, at the time of writing this post Direct2Drive has the pre-order of the normal edition [link in the text] – no news on the Steam availability yet) as well as having versions available for the XBox 360 (February 2009) and Playstation 3 (February 2009).

Pre-Order the game now:


Ascarion (Multiple Sites)
Steam (No news yet)

Sacred 2 Demo

A few days ago the official Demo for Sacred 2 was made available to the Masses – take a sneak peak into the game by visiting and !

Sacred 2: Fallen Angel Download Minimum System Requirements

  • Windows XP, XP64, Vista, Vista64
  • 2.4 GHz processor
  • 1 GB RAM
  • Graphics card 256 MB, from nVidia® GeForce™ 6800 or ATI® Radeon™
  • DirectX compatible sound card
  • 20 GB free Hard Drive (HDD) space
  • DirectX 9.0d (included with game)

Sacred 2: Fallen Angel Download Recommended System Requirements

  • Microsoft Windows XP (32 / 64 Bit) with Service Pack 3 / Vista 32 / 64 Bit) with Service Pack 1
  • Dual Core 2.0 GHz processor
  • 2 GB RAM
  • Graphics card 512 MB, ab nVidia GeForce 8800 GTS oder ATI Radeon HD 3870
  • 5.1 surround sound card (EAX 5.0 compatible, DirectX 9.0d [for XP] or DirectX   10.0 [for Vista] compatible), with surround speakers or headphones
  • Mouse with mouse wheel
  • 25 GB free Hard Drive (HDD) space
  • DirectX 9.0d (included with game)
  • Optional: DSL modem or network card for multiplayer games